Start with a real photo or generate an image of a scene, and edit to create your world.
Detect, select & extract objects from your scene. Then edit to match your desired vision.
Generate 3D models with physically accurate PBR materials from reference images.
Manage your content in one place, build custom collections, and port directly into DCC’s with Marso Bridge.

Generating image
API
- PBR for your 3D assetsSubmit a mesh, receive a full physically-based texture set back from I2M.
- PBR for 2D texturesTurn a flat texture into albedo, roughness, metallic and normal maps.
- Runs inside your DCCIntegrate it into Blender, Maya, Unreal, or your own in-house tooling.
- Access your Marso Library within a DCCFetch and download any asset from your Marso Studio library directly into your DCC.
